Paradox Game Engine
v1.0.0 beta06
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Enumerations
RenderLayers.cs File Reference
Go to the source code of this file.
Namespaces
package
SiliconStudio.Paradox.Effects
Enumerations
enum
SiliconStudio.Paradox.Effects.RenderLayers
{
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayerNone
= 0,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer1
= 0x1,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer2
= 0x2,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer3
= 0x4,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer4
= 0x8,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer5
= 0x10,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer6
= 0x20,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer7
= 0x40,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer8
= 0x80,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer9
= 0x100,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer10
= 0x200,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer11
= 0x400,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer12
= 0x800,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer13
= 0x1000,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer14
= 0x2000,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayer15
= 0x4000,
SiliconStudio.Paradox.Effects.RenderLayers.RenderLayerAll
= 0xffff
}
sources
engine
SiliconStudio.Paradox.Engine
Effects
RenderLayers.cs
Generated on Sat Dec 20 2014 21:53:56 for Paradox Game Engine by
1.8.7