Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
RecorderState.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
4
namespace
SiliconStudio.
Paradox
.Audio
5
{
6
/// <summary>
7
/// Enumeration describing the possible Recording States.
8
/// </summary>
9
internal
enum
RecorderState
10
{
11
/// <summary>
12
/// The recorder is currently recording.
13
/// </summary>
14
Started
,
15
16
/// <summary>
17
/// The recorder is currently stopped.
18
/// </summary>
19
Stopped
,
20
}
21
}
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Audio.Stopped
The recorder is currently stopped.
SiliconStudio.Paradox.Audio.Started
The recorder is currently recording.
sources
engine
SiliconStudio.Paradox.Audio
RecorderState.cs
Generated on Sat Dec 20 2014 21:51:36 for Paradox Game Engine by
1.8.7