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v1.0.0 beta06
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PipelineStage.cs File Reference
Go to the source code of this file.
Classes
class
SiliconStudio.Shaders.Convertor.PipelineStageHelper
Helper functions for
PipelineStage
.
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Namespaces
package
SiliconStudio.Shaders.Convertor
Enumerations
enum
SiliconStudio.Shaders.Convertor.PipelineStage
{
SiliconStudio.Shaders.Convertor.PipelineStage.Vertex
= 0,
SiliconStudio.Shaders.Convertor.PipelineStage.Hull
= 1,
SiliconStudio.Shaders.Convertor.PipelineStage.Domain
= 2,
SiliconStudio.Shaders.Convertor.PipelineStage.Geometry
= 3,
SiliconStudio.Shaders.Convertor.PipelineStage.Pixel
= 4,
SiliconStudio.Shaders.Convertor.PipelineStage.Compute
= 5,
SiliconStudio.Shaders.Convertor.PipelineStage.None
= 6
}
Enum to specify pipeline stage.
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sources
common
shaders
SiliconStudio.Shaders
Convertor
PipelineStage.cs
Generated on Sat Dec 20 2014 21:53:52 for Paradox Game Engine by
1.8.7