Paradox Game Engine
v1.0.0 beta06
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Enumerations
PhysicsEngineFlags.cs File Reference
Go to the source code of this file.
Namespaces
package
SiliconStudio.Paradox.Physics
Enumerations
enum
SiliconStudio.Paradox.Physics.PhysicsEngineFlags
{
SiliconStudio.Paradox.Physics.PhysicsEngineFlags.None
= 0x0,
SiliconStudio.Paradox.Physics.PhysicsEngineFlags.CollisionsOnly
= 0x1,
SiliconStudio.Paradox.Physics.PhysicsEngineFlags.SoftBodySupport
= 0x2,
SiliconStudio.Paradox.Physics.PhysicsEngineFlags.MultiThreaded
= 0x4,
SiliconStudio.Paradox.Physics.PhysicsEngineFlags.UseHardwareWhenPossible
= 0x8,
SiliconStudio.Paradox.Physics.PhysicsEngineFlags.ContinuosCollisionDetection
= 0x10
}
sources
engine
SiliconStudio.Paradox.Physics
PhysicsEngineFlags.cs
Generated on Sat Dec 20 2014 21:54:06 for Paradox Game Engine by
1.8.7