Paradox Game Engine  v1.0.0 beta06
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ObjectToFullTypeName.cs File Reference

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Classes

class  SiliconStudio.Presentation.ValueConverters.ObjectToFullTypeName
 This converter converts any object to a string representing the full name of its type. It accepts null and will convert it to a string representation of null. ConvertBackis supported, and will return the type corresponding to the given type name, or null if the string representation of a null object is passed. More...
 

Namespaces

package  SiliconStudio.Presentation.ValueConverters