Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
MemberDescriptiorExtensions.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core.Reflection
4 {
5  /// <summary>
6  /// Extension methods for <see cref="IMemberDescriptor"/>
7  /// </summary>
8  public static class MemberDescriptiorExtensions
9  {
10  /// <summary>
11  /// Determines whether a member is readonly.
12  /// </summary>
13  /// <param name="memberDescriptor">The member descriptor.</param>
14  /// <returns><c>true</c> if a member is readonly; otherwise, <c>false</c>.</returns>
15  public static bool IsReadOnly(this IMemberDescriptor memberDescriptor)
16  {
17  return memberDescriptor.Mode == DataMemberMode.ReadOnly;
18  }
19  }
20 }
static bool IsReadOnly(this IMemberDescriptor memberDescriptor)
Determines whether a member is readonly.