Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
MapRule.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
namespace
SiliconStudio.Shaders.Convertor
4
{
5
/// <summary>
6
/// A map rule for types.
7
/// </summary>
8
public
class
MapRule
9
{
10
/// <summary>
11
/// Gets or sets the name.
12
/// </summary>
13
/// <value>
14
/// The name.
15
/// </value>
16
public
string
Name {
get
; set; }
17
18
/// <summary>
19
/// Gets or sets the type.
20
/// </summary>
21
/// <value>
22
/// The type.
23
/// </value>
24
public
string
Type {
get
; set; }
25
26
/// <inheritdoc/>
27
public
override
string
ToString
()
28
{
29
return
string.Format(
"<map name='{0}' type='{1}'/>"
, this.Name, this.Type);
30
}
31
}
32
}
SiliconStudio.Shaders.Convertor.MapRule.ToString
override string ToString()
Definition:
MapRule.cs:27
SiliconStudio.Shaders.Convertor.MapRule
A map rule for types.
Definition:
MapRule.cs:8
sources
common
shaders
SiliconStudio.Shaders
Convertor
MapRule.cs
Generated on Sat Dec 20 2014 21:51:26 for Paradox Game Engine by
1.8.7