Paradox Game Engine  v1.0.0 beta06
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LightShadowProcessorWithBudget.cs File Reference

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Classes

class  SiliconStudio.Paradox.Effects.Modules.Processors.LightShadowProcessorWithBudget
 A class handling the allocation of shadow maps with a fixed budget of shadow map textures. This class is meant to be inherited with the desired budget since it has no texture at all. More...
 

Namespaces

package  SiliconStudio.Paradox.Effects.Modules.Processors