Paradox Game Engine  v1.0.0 beta06
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ITextureLibraryData.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 using System.Linq;
6 using System.Text;
7 using System.Threading.Tasks;
8 
9 namespace SiliconStudio.TextureConverter
10 {
11  /// <summary>
12  /// Interface describing the native Data used by the implementing library to process textures.
13  /// </summary>
14  internal interface ITextureLibraryData
15  {
16 
17  }
18 }