Paradox Game Engine  v1.0.0 beta06
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INodeCommandWrapper.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Windows.Input;
4 
5 using SiliconStudio.Quantum;
7 
8 namespace SiliconStudio.Presentation.Quantum
9 {
10  public interface INodeCommandWrapper : ICommand
11  {
12  string Name { get; }
13 
15  }
16 }
CombineMode
An enum that describes what to do with a node or a command when combining view models.
Definition: CombineMode.cs:8