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INodeCommandWrapper.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.Windows.Input;
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using
SiliconStudio.Quantum;
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using
SiliconStudio.Quantum.Commands
;
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namespace
SiliconStudio.Presentation.Quantum
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{
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public
interface
INodeCommandWrapper
: ICommand
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{
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string
Name {
get
; }
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CombineMode
CombineMode
{
get
; }
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}
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}
MonoDevelop.Debugger.Soft.Paradox.Commands
Commands
Definition:
ParadoxCommands.cs:10
SiliconStudio.Quantum.CombineMode
CombineMode
An enum that describes what to do with a node or a command when combining view models.
Definition:
CombineMode.cs:8
SiliconStudio.Presentation.Quantum.INodeCommandWrapper
Definition:
INodeCommandWrapper.cs:10
sources
common
presentation
SiliconStudio.Presentation.Quantum
INodeCommandWrapper.cs
Generated on Sat Dec 20 2014 21:51:15 for Paradox Game Engine by
1.8.7