Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
IModelNode.cs File Reference

Go to the source code of this file.

Classes

interface  SiliconStudio.Quantum.IModelNode
 The IModelNode interface represents a node in a model object. A model object is represented by a graph of nodes, where each node is wrapping a Content. The implementation of IContent that is used defines how the the value behind the node can be fetched, or modified. More...
 

Namespaces

package  SiliconStudio.Quantum