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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
interface | SiliconStudio.Quantum.IModelNode |
The IModelNode interface represents a node in a model object. A model object is represented by a graph of nodes, where each node is wrapping a Content. The implementation of IContent that is used defines how the the value behind the node can be fetched, or modified. More... | |
Namespaces | |
package | SiliconStudio.Quantum |