Paradox Game Engine  v1.0.0 beta06
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IAssetUpgrader.cs
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1 using SharpYaml.Serialization;
2 using SiliconStudio.Core.Diagnostics;
3 
4 namespace SiliconStudio.Assets
5 {
6  public interface IAssetUpgrader
7  {
8  void Upgrade(ILogger log, YamlMappingNode yamlAssetNode);
9  }
10 }
Interface for logging.
Definition: ILogger.cs:8