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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
class | SiliconStudio.Shaders.Writer.Hlsl.HlslToGlslWriter |
A writer for a shader. More... | |
Namespaces | |
package | SiliconStudio.Shaders.Writer.Hlsl |
Typedefs | |
using | LayoutQualifier = SiliconStudio.Shaders.Ast.Glsl.LayoutQualifier |
Definition at line 7 of file HlslToGlslWriter.cs.