Paradox Game Engine  v1.0.0 beta06
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HlslDeclarations.h File Reference

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Classes

class  __Texture1D< T >
 
class  __Texture1DArray< T >
 
class  __Texture2D< T >
 
class  __Texture2DArray< T >
 
class  __Texture3D< T >
 
class  __TextureCube< T >
 
class  __TextureCubeArray< T >
 
class  __Texture2DMS< T >
 
class  __Texture2DMSArray< T >
 
class  __Buffer< T >
 
class  __PointStream< T >
 
class  __LineStream< T >
 
class  __TriangleStream< T >
 
class  __AppendStructuredBuffer< T >
 
class  __ByteAddressBuffer
 
class  __ConsumeStructuredBuffer< T >
 
class  __InputPatch< T, N >
 
class  __OutputPatch< T, N >
 
class  __RWBuffer< T >
 
class  __RWByteAddressBuffer
 
class  __RWStructuredBuffer< T >
 
class  __RWTexture1D< T >
 
class  __RWTexture1DArray< T >
 
class  __RWTexture2D< T >
 
class  __RWTexture2DArray< T >
 
class  __RWTexture3D< T >
 
class  __StructuredBuffer< T >