Paradox Game Engine  v1.0.0 beta06
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GameContext.OpenTK.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
5 //
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7 // of this software and associated documentation files (the "Software"), to deal
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23 #if SILICONSTUDIO_PLATFORM_WINDOWS_DESKTOP && SILICONSTUDIO_PARADOX_GRAPHICS_API_OPENGL
24 using System.Windows.Forms;
25 using OpenTK;
26 using OpenTK.Graphics;
27 
28 namespace SiliconStudio.Paradox.Games
29 {
30  /// <summary>
31  /// A <see cref="GameContext"/> to use for rendering to an existing WinForm <see cref="Control"/>.
32  /// </summary>
33  public partial class GameContext
34  {
35  /// <summary>
36  /// Initializes a new instance of the <see cref="GameContext" /> class with a default <see cref="GameForm"/>.
37  /// </summary>
38  public GameContext() : this(null)
39  {
40  }
41 
42  /// <summary>
43  /// Initializes a new instance of the <see cref="GameContext" /> class.
44  /// </summary>
45  /// <param name="control">The control.</param>
46  /// <param name="requestedWidth">Width of the requested.</param>
47  /// <param name="requestedHeight">Height of the requested.</param>
48  public GameContext(OpenTK.GameWindow control, int requestedWidth = 0, int requestedHeight = 0)
49  {
50  var creationFlags = GraphicsContextFlags.Default;
51  int versionMajor, versionMinor;
52 
53 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_OPENGLES
54  versionMajor = 2;
55  versionMinor = 0;
56  OpenTK.Platform.Utilities.ForceEmbedded = true;
57  creationFlags |= GraphicsContextFlags.Embedded;
58 #else
59  versionMajor = 4;
60  versionMinor = 2;
61 #endif
62 
63  if (requestedWidth == 0 || requestedHeight == 0)
64  {
65  requestedWidth = 1280;
66  requestedHeight = 720;
67  }
68 
69  // force the stencil buffer to be not null.
70  var defaultMode = GraphicsMode.Default;
71  var graphicMode = new GraphicsMode(defaultMode.ColorFormat, defaultMode.Depth, 8, defaultMode.Samples, defaultMode.AccumulatorFormat, defaultMode.Buffers, defaultMode.Stereo);
72 
73  GraphicsContext.ShareContexts = true;
74  Control = control ?? new OpenTK.GameWindow(requestedWidth, requestedHeight, graphicMode, "Paradox Game", GameWindowFlags.Default, DisplayDevice.Default, versionMajor, versionMinor, creationFlags);
75  RequestedWidth = requestedWidth;
76  RequestedHeight = requestedHeight;
77  ContextType = AppContextType.DesktopOpenTK;
78  }
79 
80  /// <summary>
81  /// The control used as a GameWindow context (either an instance of <see cref="System.Windows.Forms.Control"/> or <see cref="System.Windows.Controls.Control"/>.
82  /// </summary>
83  public readonly object Control;
84 
85  /// <summary>
86  /// Performs an implicit conversion from <see cref="Control"/> to <see cref="GameContext"/>.
87  /// </summary>
88  /// <param name="control">The control.</param>
89  /// <returns>The result of the conversion.</returns>
90  public static implicit operator GameContext(OpenTK.GameWindow gameWindow)
91  {
92  return new GameContext(gameWindow);
93  }
94  }
95 }
96 #endif