Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
ExportToParadoxRequest.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 using System.Linq;
6 using System.Text;
7 using System.Threading.Tasks;
8 
9 using SiliconStudio.Paradox.Graphics;
10 
11 namespace SiliconStudio.TextureConverter.Requests
12 {
13  /// <summary>
14  /// Request to export a texture to a Paradox <see cref="Image"/> instance.
15  /// </summary>
16  internal class ExportToParadoxRequest : IRequest
17  {
18 
19  public override RequestType Type { get { return RequestType.ExportToParadox; } }
20 
21  /// <summary>
22  /// The paradox <see cref="Image"/> which will contains the exported texture.
23  /// </summary>
24  public Image PdxImage { get; set; }
25 
26  /// <summary>
27  /// Initializes a new instance of the <see cref="ExportToParadoxRequest"/> class.
28  /// </summary>
29  public ExportToParadoxRequest()
30  {
31  }
32  }
33 }
Provides method to instantiate an image 1D/2D/3D supporting TextureArray and mipmaps on the CPU or to...
Definition: Image.cs:88
The type of the serialized type will be passed as a generic arguments of the serializer. Example: serializer of A becomes instantiated as Serializer{A}.