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enum | SiliconStudio.Paradox.Shaders.EffectParameterClass : byte {
SiliconStudio.Paradox.Shaders.EffectParameterClass.Scalar = unchecked((int)0),
SiliconStudio.Paradox.Shaders.EffectParameterClass.Vector = unchecked((int)1),
SiliconStudio.Paradox.Shaders.EffectParameterClass.MatrixRows = unchecked((int)2),
SiliconStudio.Paradox.Shaders.EffectParameterClass.MatrixColumns = unchecked((int)3),
SiliconStudio.Paradox.Shaders.EffectParameterClass.Object = unchecked((int)4),
SiliconStudio.Paradox.Shaders.EffectParameterClass.Struct = unchecked((int)5),
SiliconStudio.Paradox.Shaders.EffectParameterClass.InterfaceClass = unchecked((int)6),
SiliconStudio.Paradox.Shaders.EffectParameterClass.InterfacePointer = unchecked((int)7),
SiliconStudio.Paradox.Shaders.EffectParameterClass.Sampler = unchecked((int)8),
SiliconStudio.Paradox.Shaders.EffectParameterClass.ShaderResourceView = unchecked((int)9),
SiliconStudio.Paradox.Shaders.EffectParameterClass.ConstantBuffer = unchecked((int)10),
SiliconStudio.Paradox.Shaders.EffectParameterClass.TextureBuffer = unchecked((int)11),
SiliconStudio.Paradox.Shaders.EffectParameterClass.UnorderedAccessView = unchecked((int)12),
SiliconStudio.Paradox.Shaders.EffectParameterClass.Color = unchecked((int)13)
} |
| Values that identify the class of a shader variable. More...
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