Paradox Game Engine  v1.0.0 beta06
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EffectParameterClass.cs File Reference

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Namespaces

package  SiliconStudio.Paradox.Shaders
 

Enumerations

enum  SiliconStudio.Paradox.Shaders.EffectParameterClass : byte {
  SiliconStudio.Paradox.Shaders.EffectParameterClass.Scalar = unchecked((int)0), SiliconStudio.Paradox.Shaders.EffectParameterClass.Vector = unchecked((int)1), SiliconStudio.Paradox.Shaders.EffectParameterClass.MatrixRows = unchecked((int)2), SiliconStudio.Paradox.Shaders.EffectParameterClass.MatrixColumns = unchecked((int)3),
  SiliconStudio.Paradox.Shaders.EffectParameterClass.Object = unchecked((int)4), SiliconStudio.Paradox.Shaders.EffectParameterClass.Struct = unchecked((int)5), SiliconStudio.Paradox.Shaders.EffectParameterClass.InterfaceClass = unchecked((int)6), SiliconStudio.Paradox.Shaders.EffectParameterClass.InterfacePointer = unchecked((int)7),
  SiliconStudio.Paradox.Shaders.EffectParameterClass.Sampler = unchecked((int)8), SiliconStudio.Paradox.Shaders.EffectParameterClass.ShaderResourceView = unchecked((int)9), SiliconStudio.Paradox.Shaders.EffectParameterClass.ConstantBuffer = unchecked((int)10), SiliconStudio.Paradox.Shaders.EffectParameterClass.TextureBuffer = unchecked((int)11),
  SiliconStudio.Paradox.Shaders.EffectParameterClass.UnorderedAccessView = unchecked((int)12), SiliconStudio.Paradox.Shaders.EffectParameterClass.Color = unchecked((int)13)
}
 Values that identify the class of a shader variable. More...