3 #if SILICONSTUDIO_PLATFORM_IOS
5 using SiliconStudio.Paradox.Audio.Wave;
7 namespace SiliconStudio.
Paradox.Audio
9 public partial class DynamicSoundEffectInstance
11 private void ClearBuffersImpl()
13 throw new System.NotImplementedException();
16 private void SubmitBufferImpl(byte[] buffer,
int offset,
int byteCount)
18 throw new System.NotImplementedException();
21 private void InitializeDynamicSound()
23 throw new System.NotImplementedException();
26 private void CreateVoice(WaveFormat waveFormat1)
28 throw new System.NotImplementedException();
31 private class SubBufferDataHandles
33 public void FreeHandles()
35 throw new System.NotImplementedException();
38 public int HandleCount
40 get {
throw new System.NotImplementedException(); }
41 set {
throw new System.NotImplementedException(); }