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DynamicSoundEffectInstance.iOS.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PLATFORM_IOS
4 
5 using SiliconStudio.Paradox.Audio.Wave;
6 
7 namespace SiliconStudio.Paradox.Audio
8 {
9  public partial class DynamicSoundEffectInstance
10  {
11  private void ClearBuffersImpl()
12  {
13  throw new System.NotImplementedException();
14  }
15 
16  private void SubmitBufferImpl(byte[] buffer, int offset, int byteCount)
17  {
18  throw new System.NotImplementedException();
19  }
20 
21  private void InitializeDynamicSound()
22  {
23  throw new System.NotImplementedException();
24  }
25 
26  private void CreateVoice(WaveFormat waveFormat1)
27  {
28  throw new System.NotImplementedException();
29  }
30 
31  private class SubBufferDataHandles
32  {
33  public void FreeHandles()
34  {
35  throw new System.NotImplementedException();
36  }
37 
38  public int HandleCount
39  {
40  get { throw new System.NotImplementedException(); }
41  set { throw new System.NotImplementedException(); }
42  }
43  }
44  }
45 }
46 
47 #endif