Paradox Game Engine  v1.0.0 beta06
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DirectXTexMisc.cpp File Reference
#include "directxtexp.h"

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Namespaces

 DirectX
 

Functions

static HRESULT DirectX::_ComputeMSE (_In_ const Image &image1, _In_ const Image &image2, _Out_ float &mse, _Out_writes_opt_(4) float *mseV, _In_ DWORD flags)
 
_Use_decl_annotations_ HRESULT DirectX::CopyRectangle (const Image &srcImage, const Rect &srcRect, const Image &dstImage, DWORD filter, size_t xOffset, size_t yOffset)
 
_Use_decl_annotations_ HRESULT DirectX::ComputeMSE (const Image &image1, const Image &image2, float &mse, float *mseV, DWORD flags)
 

Variables

static const XMVECTORF32 DirectX::g_Gamma22 = { 2.2f, 2.2f, 2.2f, 1.f }