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Paradox Game Engine
v1.0.0 beta06
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#include "directxtexp.h"
Go to the source code of this file.
Namespaces | |
DirectX | |
Functions | |
static HRESULT | DirectX::_ComputeMSE (_In_ const Image &image1, _In_ const Image &image2, _Out_ float &mse, _Out_writes_opt_(4) float *mseV, _In_ DWORD flags) |
_Use_decl_annotations_ HRESULT | DirectX::CopyRectangle (const Image &srcImage, const Rect &srcRect, const Image &dstImage, DWORD filter, size_t xOffset, size_t yOffset) |
_Use_decl_annotations_ HRESULT | DirectX::ComputeMSE (const Image &image1, const Image &image2, float &mse, float *mseV, DWORD flags) |
Variables | |
static const XMVECTORF32 | DirectX::g_Gamma22 = { 2.2f, 2.2f, 2.2f, 1.f } |