Paradox Game Engine  v1.0.0 beta06
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DirectXTexImage.cpp File Reference
#include "directxtexp.h"

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Namespaces

 DirectX
 

Functions

bool DirectX::_CalculateMipLevels (_In_ size_t width, _In_ size_t height, _Inout_ size_t &mipLevels)
 
bool DirectX::_CalculateMipLevels3D (_In_ size_t width, _In_ size_t height, _In_ size_t depth, _Inout_ size_t &mipLevels)
 
bool DirectX::_IsAlphaAllOpaqueBC (_In_ const Image &cImage)
 
_Use_decl_annotations_ void DirectX::_DetermineImageArray (const TexMetadata &metadata, DWORD cpFlags, size_t &nImages, size_t &pixelSize)
 
_Use_decl_annotations_ bool DirectX::_SetupImageArray (uint8_t *pMemory, size_t pixelSize, const TexMetadata &metadata, DWORD cpFlags, Image *images, size_t nImages)