Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
DirectXTexFlipRotate.cpp File Reference
#include "directxtexp.h"

Go to the source code of this file.

Namespaces

 DirectX
 

Functions

static HRESULT DirectX::_PerformFlipRotateUsingWIC (_In_ const Image &srcImage, _In_ DWORD flags, _In_ const WICPixelFormatGUID &pfGUID, _In_ const Image &destImage)
 
static HRESULT DirectX::_PerformFlipRotateViaF32 (_In_ const Image &srcImage, _In_ DWORD flags, _In_ const Image &destImage)
 
_Use_decl_annotations_ HRESULT DirectX::FlipRotate (const Image &srcImage, DWORD flags, ScratchImage &image)
 
_Use_decl_annotations_ HRESULT DirectX::FlipRotate (const Image *srcImages, size_t nimages, const TexMetadata &metadata, DWORD flags, ScratchImage &result)