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static HRESULT | DirectX::_Capture (_In_ ID3D11DeviceContext *pContext, _In_ ID3D11Resource *pSource, _In_ const TexMetadata &metadata, _In_ const ScratchImage &result) |
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_Use_decl_annotations_ bool | DirectX::IsSupportedTexture (ID3D11Device *pDevice, const TexMetadata &metadata) |
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_Use_decl_annotations_ HRESULT | DirectX::CreateTexture (ID3D11Device *pDevice, const Image *srcImages, size_t nimages, const TexMetadata &metadata, ID3D11Resource **ppResource) |
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_Use_decl_annotations_ HRESULT | DirectX::CreateTextureEx (ID3D11Device *pDevice, const Image *srcImages, size_t nimages, const TexMetadata &metadata, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource **ppResource) |
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_Use_decl_annotations_ HRESULT | DirectX::CreateShaderResourceView (ID3D11Device *pDevice, const Image *srcImages, size_t nimages, const TexMetadata &metadata, ID3D11ShaderResourceView **ppSRV) |
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_Use_decl_annotations_ HRESULT | DirectX::CreateShaderResourceViewEx (ID3D11Device *pDevice, const Image *srcImages, size_t nimages, const TexMetadata &metadata, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11ShaderResourceView **ppSRV) |
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_Use_decl_annotations_ HRESULT | DirectX::CaptureTexture (ID3D11Device *pDevice, ID3D11DeviceContext *pContext, ID3D11Resource *pSource, ScratchImage &result) |
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