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static DWORD | DirectX::_GetSRGBFlags (_In_ DWORD compress) |
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static HRESULT | DirectX::_ConvertToRGBA32 (_In_ const Image &srcImage, _In_ ScratchImage &image, bool srgb, _In_ DWORD filter) |
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static HRESULT | DirectX::_ConvertToRGBAF32 (const Image &srcImage, ScratchImage &image, _In_ DWORD filter) |
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static HRESULT | DirectX::_GPUCompress (_In_ GPUCompressBC *gpubc, _In_ const Image &srcImage, _In_ const Image &destImage, _In_ DWORD compress) |
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_Use_decl_annotations_ HRESULT | DirectX::Compress (ID3D11Device *pDevice, const Image &srcImage, DXGI_FORMAT format, DWORD compress, float alphaWeight, ScratchImage &image) |
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_Use_decl_annotations_ HRESULT | DirectX::Compress (ID3D11Device *pDevice, const Image *srcImages, size_t nimages, const TexMetadata &metadata, DXGI_FORMAT format, DWORD compress, float alphaWeight, ScratchImage &cImages) |
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