Paradox Game Engine  v1.0.0 beta06
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DescriptorCategory.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core.Reflection
4 {
5  /// <summary>
6  /// A category used by <see cref="ITypeDescriptor"/>.
7  /// </summary>
8  public enum DescriptorCategory
9  {
10  /// <summary>
11  /// A primitive.
12  /// </summary>
13  Primitive,
14 
15  /// <summary>
16  /// A collection.
17  /// </summary>
18  Collection,
19 
20  /// <summary>
21  /// An array
22  /// </summary>
23  Array,
24 
25  /// <summary>
26  /// A dictionary
27  /// </summary>
28  Dictionary,
29 
30  /// <summary>
31  /// An object
32  /// </summary>
33  Object,
34 
35  /// <summary>
36  /// A nullable value
37  /// </summary>
38  Nullable,
39 
40  /// <summary>
41  /// A custom descriptor.
42  /// </summary>
43  Custom
44  }
45 }
DescriptorCategory
A category used by ITypeDescriptor.