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DescriptorCategory.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.Core.Reflection
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{
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/// <summary>
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/// A category used by <see cref="ITypeDescriptor"/>.
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/// </summary>
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public
enum
DescriptorCategory
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{
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/// <summary>
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/// A primitive.
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/// </summary>
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Primitive
,
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/// <summary>
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/// A collection.
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/// </summary>
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Collection
,
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/// <summary>
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/// An array
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/// </summary>
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Array
,
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/// <summary>
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/// A dictionary
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/// </summary>
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Dictionary
,
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/// <summary>
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/// An object
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/// </summary>
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Object
,
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/// <summary>
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/// A nullable value
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/// </summary>
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Nullable
,
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/// <summary>
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/// A custom descriptor.
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/// </summary>
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Custom
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}
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}
SiliconStudio.Core.Reflection.Collection
A collection.
SiliconStudio.Core.Reflection.Custom
A custom descriptor.
SiliconStudio.Core.Reflection.Nullable
A nullable value
SiliconStudio.Core.Reflection.Primitive
A primitive.
SiliconStudio.Core.Reflection.DescriptorCategory
DescriptorCategory
A category used by ITypeDescriptor.
Definition:
DescriptorCategory.cs:8
SiliconStudio.Core.Reflection.Dictionary
A dictionary
SiliconStudio.Core.Reflection.Object
An object
SiliconStudio.Core.Reflection.Array
An array
sources
common
core
SiliconStudio.Core.Design
Reflection
DescriptorCategory.cs
Generated on Sat Dec 20 2014 21:51:01 for Paradox Game Engine by
1.8.7