Paradox Game Engine  v1.0.0 beta06
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DecompressingRequest.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using System.Collections.Generic;
5 using System.Linq;
6 using System.Text;
7 
8 namespace SiliconStudio.TextureConverter.Requests
9 {
10  /// <summary>
11  /// Request to decompress a texture into R8G8B8A8
12  /// </summary>
13  internal class DecompressingRequest : IRequest
14  {
15  public override RequestType Type { get { return RequestType.Decompressing; } }
16 
17  /// <summary>
18  /// Initializes a new instance of the <see cref="DecompressingRequest"/> class.
19  /// </summary>
20  public DecompressingRequest()
21  {
22  }
23 
24  }
25 }
The type of the serialized type will be passed as a generic arguments of the serializer. Example: serializer of A becomes instantiated as Serializer{A}.