Paradox Game Engine  v1.0.0 beta06
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CustomAssemblyResolver.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using Mono.Cecil;
4 
5 namespace SiliconStudio.AssemblyProcessor
6 {
8  {
9  /// <summary>
10  /// Registers the specified assembly.
11  /// </summary>
12  /// <param name="assembly">The assembly to register.</param>
13  public void Register(AssemblyDefinition assembly)
14  {
15  this.RegisterAssembly(assembly);
16  }
17  }
18 }
void Register(AssemblyDefinition assembly)
Registers the specified assembly.