Paradox Game Engine  v1.0.0 beta06
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CubemapSourceComponent.cs File Reference

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Classes

class  SiliconStudio.Paradox.Engine.CubemapSourceComponent
 Puts a cubemap at the containing entity location. This could be dynamic (runtime rendered) or static (from a file). More...
 

Namespaces

package  SiliconStudio.Paradox.Engine