Paradox Game Engine  v1.0.0 beta06
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ConversionExtensions.Windows.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PLATFORM_WINDOWS
4 
5 using SiliconStudio.Core.Mathematics;
6 
7 namespace SiliconStudio.Paradox.Audio
8 {
9  internal static class ConversionExtensions
10  {
11  public static SharpDX.Vector3 ToSharpDX(this Vector3 vec)
12  {
13  return new SharpDX.Vector3(vec.X, vec.Y, vec.Z);
14  }
15 
16  public static SharpDX.Multimedia.WaveFormat ToSharpDX(this Wave.WaveFormat format)
17  {
18  return new SharpDX.Multimedia.WaveFormat(format.SampleRate, format.BitsPerSample, format.Channels);
19  }
20  }
21 }
22 
23 #endif
SiliconStudio.Core.Mathematics.Vector3 Vector3
_In_ size_t _In_ size_t _In_ DXGI_FORMAT format
Definition: DirectXTexP.h:175