Paradox Game Engine  v1.0.0 beta06
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ContentReferenceState.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Core.Serialization
4 {
6  {
7  /// <summary>
8  /// Never try to load the data reference.
9  /// </summary>
10  NeverLoad = 0,
11 
12  /// <summary>
13  /// Data reference has already been loaded.
14  /// </summary>
15  Loaded = 3,
16 
17  /// <summary>
18  /// Data reference has been set to a new value by the user.
19  /// It will be changed to <see cref="Loaded"/> as soon as it has been written by the <see cref="Assets.AssetManager"/>.
20  /// </summary>
21  Modified = 5,
22  }
23 }
Never try to load the data reference.
Data reference has been set to a new value by the user. It will be changed to Loaded as soon as it ha...
Data reference has already been loaded.