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ContentReferenceState.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.Core.Serialization
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{
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public
enum
ContentReferenceState
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{
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/// <summary>
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/// Never try to load the data reference.
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/// </summary>
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NeverLoad
= 0,
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/// <summary>
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/// Data reference has already been loaded.
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/// </summary>
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Loaded
= 3,
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/// <summary>
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/// Data reference has been set to a new value by the user.
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/// It will be changed to <see cref="Loaded"/> as soon as it has been written by the <see cref="Assets.AssetManager"/>.
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/// </summary>
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Modified
= 5,
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}
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}
SiliconStudio.Core.Serialization.NeverLoad
Never try to load the data reference.
SiliconStudio.Core.Serialization.ContentReferenceState
ContentReferenceState
Definition:
ContentReferenceState.cs:5
SiliconStudio.Core.Serialization.Modified
Data reference has been set to a new value by the user. It will be changed to Loaded as soon as it ha...
SiliconStudio.Core.Serialization.Loaded
Data reference has already been loaded.
sources
common
core
SiliconStudio.Core.Serialization
Serialization
ContentReferenceState.cs
Generated on Sat Dec 20 2014 21:51:06 for Paradox Game Engine by
1.8.7