Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
ContentCompilerResult.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
8 // in the Software without restriction, including without limitation the rights
9 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 // copies of the Software, and to permit persons to whom the Software is
11 // furnished to do so, subject to the following conditions:
12 //
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
15 //
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 // THE SOFTWARE.
23 
24 using SiliconStudio.Core.Diagnostics;
25 
26 namespace SiliconStudio.Paradox.Assets.SpriteFont.Compiler
27 {
28  /// <summary>
29  /// Result of a compilation.
30  /// </summary>
31  internal sealed class ContentCompilerResult
32  {
33  public bool IsContentGenerated { get; set; }
34 
35  /// <summary>
36  /// Gets a value indicating whether this instance has errors.
37  /// </summary>
38  /// <value><c>true</c> if this instance has errors; otherwise, <c>false</c>.</value>
39  public bool HasErrors
40  {
41  get { return Logger.HasErrors; }
42  }
43 
44  /// <summary>
45  /// Gets the logger containing compilation messages..
46  /// </summary>
47  /// <value>The logger.</value>
48  public LoggerResult Logger { get; set; }
49  }
50 }
A logger that stores messages locally useful for internal log scenarios.
Definition: LoggerResult.cs:14
Base implementation for ILogger.
Definition: Logger.cs:10