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ConstantBufferLayoutRule.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.Shaders.Convertor
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{
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/// <summary>
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/// A single map rule.
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/// </summary>
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public
class
ConstantBufferLayoutRule
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{
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/// <summary>
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/// Gets or sets from name.
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/// </summary>
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/// <value>
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/// From name.
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/// </value>
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public
string
Register {
get
; set; }
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/// <summary>
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/// Gets or sets the binding.
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/// </summary>
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/// <value>
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/// The location.
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/// </value>
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public
string
Binding {
get
; set; }
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/// <inheritdoc/>
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public
override
string
ToString
()
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{
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return
string.Format(
"Register: {0}, Binding: {1}"
, this.Register, this.Binding);
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}
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}
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}
SiliconStudio.Shaders.Convertor.ConstantBufferLayoutRule.ToString
override string ToString()
Definition:
ConstantBufferLayoutRule.cs:27
SiliconStudio.Shaders.Convertor.ConstantBufferLayoutRule
A single map rule.
Definition:
ConstantBufferLayoutRule.cs:8
sources
common
shaders
SiliconStudio.Shaders
Convertor
ConstantBufferLayoutRule.cs
Generated on Sat Dec 20 2014 21:51:26 for Paradox Game Engine by
1.8.7