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ColorHelper.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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#if SILICONSTUDIO_PARADOX_GRAPHICS_API_DIRECT3D
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// Copyright (c) 2010-2011 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using
SharpDX;
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using
SiliconStudio.Core.Mathematics;
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using
Color4 = SharpDX.Color4;
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namespace
SiliconStudio.
Paradox
.Graphics
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{
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internal
class
ColorHelper
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{
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public
static
Color4
Convert
(SiliconStudio.Core.Mathematics.Color4 color)
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{
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var temp =
new
Color4();
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unsafe
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{
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*((
SiliconStudio.Core.Mathematics.Color4
*)&temp) = color;
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}
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return
temp;
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}
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public
static
SiliconStudio.Core.Mathematics.Color4
Convert
(Color4 color)
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{
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var temp =
new
SiliconStudio.Core.Mathematics.Color4
();
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unsafe
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{
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*((Color4*)&temp) = color;
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}
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return
temp;
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}
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}
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}
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#endif
SiliconStudio.Core.Mathematics.Color4
Represents a color in the form of rgba.
Definition:
Color4.cs:42
DirectX::Convert
HRESULT Convert(_In_ const Image &srcImage, _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold, _Out_ ScratchImage &image)
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Graphics
Direct3D
ColorHelper.cs
Generated on Sat Dec 20 2014 21:51:48 for Paradox Game Engine by
1.8.7