Paradox Game Engine  v1.0.0 beta06
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ColorHelper.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_DIRECT3D
4 // Copyright (c) 2010-2011 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
8 // in the Software without restriction, including without limitation the rights
9 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 // copies of the Software, and to permit persons to whom the Software is
11 // furnished to do so, subject to the following conditions:
12 //
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
15 //
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 // THE SOFTWARE.
23 
24 using SharpDX;
25 using SiliconStudio.Core.Mathematics;
26 using Color4 = SharpDX.Color4;
27 
28 namespace SiliconStudio.Paradox.Graphics
29 {
30  internal class ColorHelper
31  {
32  public static Color4 Convert(SiliconStudio.Core.Mathematics.Color4 color)
33  {
34  var temp = new Color4();
35  unsafe
36  {
37  *((SiliconStudio.Core.Mathematics.Color4*)&temp) = color;
38  }
39  return temp;
40  }
41 
42  public static SiliconStudio.Core.Mathematics.Color4 Convert(Color4 color)
43  {
45  unsafe
46  {
47  *((Color4*)&temp) = color;
48  }
49  return temp;
50  }
51  }
52 }
53 
54 
55 #endif
Represents a color in the form of rgba.
Definition: Color4.cs:42
HRESULT Convert(_In_ const Image &srcImage, _In_ DXGI_FORMAT format, _In_ DWORD filter, _In_ float threshold, _Out_ ScratchImage &image)