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BundleCollection.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.Collections.Generic;
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using
SiliconStudio.Core;
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namespace
SiliconStudio.Assets
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{
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/// <summary>
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/// A collection of bundles.
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/// </summary>
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[DataContract(
"!Bundles"
)]
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public
class
BundleCollection
: List<Bundle>
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{
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private
readonly
Package
package;
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/// <summary>
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/// Initializes a new instance of the <see cref="BundleCollection"/> class.
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/// </summary>
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/// <param name="package">The package.</param>
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internal
BundleCollection
(
Package
package)
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{
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this.package = package;
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}
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/// <summary>
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/// Gets the package this bundle collection is defined for.
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/// </summary>
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/// <value>The package.</value>
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[DataMemberIgnore]
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private
Package
Package
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{
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get
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{
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return
package;
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}
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}
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}
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}
SiliconStudio.Assets.BundleCollection
A collection of bundles.
Definition:
BundleCollection.cs:12
SiliconStudio.Assets.Package
A package managing assets.
Definition:
Package.cs:28
sources
assets
SiliconStudio.Assets
BundleCollection.cs
Generated on Sat Dec 20 2014 21:50:51 for Paradox Game Engine by
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