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Bullet2PhysicsSystem.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.Paradox.
Physics
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{
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public
class
Bullet2PhysicsSystem
:
GameSystem
,
IPhysicsSystem
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{
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public
Bullet2PhysicsSystem
(
Game
game) : base(game.Services)
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{
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PhysicsEngine
=
new
PhysicsEngine
(game);
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game.Services.AddService(typeof(
IPhysicsSystem
),
this
);
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game.GameSystems.Add(
this
);
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}
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public
PhysicsEngine
PhysicsEngine
{
get
;
private
set; }
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protected
override
void
Destroy
()
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{
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base.Destroy();
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PhysicsEngine.Dispose();
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}
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}
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}
SiliconStudio.Paradox.Physics.PhysicsEngine
Definition:
PhysicsEngine.cs:13
SiliconStudio.Paradox.Physics.Bullet2PhysicsSystem
Definition:
Bullet2PhysicsSystem.cs:6
SiliconStudio.Paradox.Physics.Bullet2PhysicsSystem.Destroy
override void Destroy()
Disposes of object resources.
Definition:
Bullet2PhysicsSystem.cs:17
SiliconStudio.Paradox.Game
Main Game class system.
Definition:
Game.cs:32
SiliconStudio.Paradox.Physics.Bullet2PhysicsSystem.Bullet2PhysicsSystem
Bullet2PhysicsSystem(Game game)
Definition:
Bullet2PhysicsSystem.cs:8
SiliconStudio.Paradox.GameSystem
Definition:
GameSystem.cs:10
Physics
using SiliconStudio.Paradox. Physics
Definition:
ColliderShapeAssetCompiler.cs:17
SiliconStudio.Paradox.Physics.IPhysicsSystem
Definition:
IPhysicsSystem.cs:7
sources
engine
SiliconStudio.Paradox.Physics
Bullet2PhysicsSystem.cs
Generated on Sat Dec 20 2014 21:51:56 for Paradox Game Engine by
1.8.7