1 namespace SiliconStudio.Core.Mathematics
 
   15             Plane1 = Plane.Normalize(
new Plane(
 
   16                 matrix.M14 + matrix.M11,
 
   17                 matrix.M24 + matrix.M21,
 
   18                 matrix.M34 + matrix.M31,
 
   19                 matrix.M44 + matrix.M41));
 
   22             Plane2 = Plane.Normalize(
new Plane(
 
   23                 matrix.M14 - matrix.M11,
 
   24                 matrix.M24 - matrix.M21,
 
   25                 matrix.M34 - matrix.M31,
 
   26                 matrix.M44 - matrix.M41));
 
   29             Plane3 = Plane.Normalize(
new Plane(
 
   30                 matrix.M14 - matrix.M12,
 
   31                 matrix.M24 - matrix.M22,
 
   32                 matrix.M34 - matrix.M32,
 
   33                 matrix.M44 - matrix.M42));
 
   36             Plane4 = Plane.Normalize(
new Plane(
 
   37                 matrix.M14 + matrix.M12,
 
   38                 matrix.M24 + matrix.M22,
 
   39                 matrix.M34 + matrix.M32,
 
   40                 matrix.M44 + matrix.M42));
 
   43             Plane5 = Plane.Normalize(
new Plane(
 
   50             Plane6 = Plane.Normalize(
new Plane(
 
   51                 matrix.M14 - matrix.M13,
 
   52                 matrix.M24 - matrix.M23,
 
   53                 matrix.M34 - matrix.M33,
 
   54                 matrix.M44 - matrix.M43));
 
Represents a plane in three dimensional space. 
BoundingFrustum(ref Matrix matrix)
Represents a 4x4 mathematical matrix.