1 namespace SiliconStudio.Core.Mathematics
15 Plane1 = Plane.Normalize(
new Plane(
16 matrix.M14 + matrix.M11,
17 matrix.M24 + matrix.M21,
18 matrix.M34 + matrix.M31,
19 matrix.M44 + matrix.M41));
22 Plane2 = Plane.Normalize(
new Plane(
23 matrix.M14 - matrix.M11,
24 matrix.M24 - matrix.M21,
25 matrix.M34 - matrix.M31,
26 matrix.M44 - matrix.M41));
29 Plane3 = Plane.Normalize(
new Plane(
30 matrix.M14 - matrix.M12,
31 matrix.M24 - matrix.M22,
32 matrix.M34 - matrix.M32,
33 matrix.M44 - matrix.M42));
36 Plane4 = Plane.Normalize(
new Plane(
37 matrix.M14 + matrix.M12,
38 matrix.M24 + matrix.M22,
39 matrix.M34 + matrix.M32,
40 matrix.M44 + matrix.M42));
43 Plane5 = Plane.Normalize(
new Plane(
50 Plane6 = Plane.Normalize(
new Plane(
51 matrix.M14 - matrix.M13,
52 matrix.M24 - matrix.M23,
53 matrix.M34 - matrix.M33,
54 matrix.M44 - matrix.M43));
Represents a plane in three dimensional space.
BoundingFrustum(ref Matrix matrix)
Represents a 4x4 mathematical matrix.