Paradox Game Engine  v1.0.0 beta06
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BlendState.Null.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 #if SILICONSTUDIO_PARADOX_GRAPHICS_API_NULL
4 namespace SiliconStudio.Paradox.Graphics
5 {
6  public partial class BlendState
7  {
8  /// <summary>
9  /// Initializes a new instance of the <see cref="BlendState"/> class.
10  /// </summary>
11  /// <param name="graphicsDevice">The graphics device.</param>
12  /// <param name="blendStateDescription">The blend state description.</param>
13  internal BlendState(GraphicsDevice graphicsDevice, BlendStateDescription blendStateDescription)
14  {
15  Description = blendStateDescription;
16  }
17  }
18 }
19 
20 #endif