Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
AudioListener.cs File Reference

Go to the source code of this file.

Classes

class  SiliconStudio.Paradox.Audio.AudioListener
 Represents a 3D audio listener in the audio scene. This object, used in combination with an AudioEmitter, can simulate 3D audio localization effects for a sound implemention the IPositionableSound interface. For more details take a look at the IPositionableSound.Apply3D function. More...
 

Namespaces

package  SiliconStudio.Paradox.Audio