Paradox Game Engine  v1.0.0 beta06
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AudioExceptions.cs File Reference

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Classes

class  SiliconStudio.Paradox.Audio.AudioInitializationException
 The exception that is thrown when audio engine failed to initialized. Most of the time is happens when no hardware is present, or when audio hardware is installed, but it is not enabled or where there is no output connected. More...
 
class  SiliconStudio.Paradox.Audio.NoMicrophoneConnectedException
 The exception that is thrown when Microphone API calls are made on a disconnected microphone. More...
 
class  SiliconStudio.Paradox.Audio.AudioDeviceInvalidatedException
 The exception that is thrown when the audio device became unusable through being unplugged or some other event. More...
 
class  SiliconStudio.Paradox.Audio.AudioSystemInternalException
 The exception that is thrown when an internal error happened in the Audio System. That is an error that is not due to the user behaviour. More...
 

Namespaces

package  SiliconStudio.Paradox.Audio