Paradox Game Engine  v1.0.0 beta06
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AudioEngine.cs File Reference

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Classes

struct  SiliconStudio.Paradox.Audio.SoundMusicActionRequest
 A SoundMusic action request aimed for the AudioEngine.
 
struct  SiliconStudio.Paradox.Audio.SoundMusicEventNotification
 A notification of an SoundMusic event.
 
class  SiliconStudio.Paradox.Audio.AudioEngine
 Represents the audio engine. In current version, the audio engine necessarily creates its context on the default audio hardware of the device. The audio engine is required when creating or loading sounds. More...
 

Namespaces

package  SiliconStudio.Paradox.Audio