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Paradox Game Engine
v1.0.0 beta06
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Go to the source code of this file.
Classes | |
class | SiliconStudio.Paradox.Audio.AudioEmitter |
Represents a 3D audio emitter in the audio scene. This object, used in combination with an AudioListener, can simulate 3D audio localization effects for a given sound implementing the IPositionableSound interface. For more details take a look at the IPositionableSound.Apply3D function. More... | |
Namespaces | |
package | SiliconStudio.Paradox.Audio |