Paradox Game Engine  v1.0.0 beta06
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AudioEmitter.cs File Reference

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Classes

class  SiliconStudio.Paradox.Audio.AudioEmitter
 Represents a 3D audio emitter in the audio scene. This object, used in combination with an AudioListener, can simulate 3D audio localization effects for a given sound implementing the IPositionableSound interface. For more details take a look at the IPositionableSound.Apply3D function. More...
 

Namespaces

package  SiliconStudio.Paradox.Audio