Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
AudioChannels.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 namespace SiliconStudio.Paradox.Audio
5 {
6  /// <summary>
7  /// Enumeration containing the different audio output configurations.
8  /// </summary>
9  /// <remarks>Currently only Mono and Stereo sounds are supported</remarks>
10  /// <seealso cref="DynamicSoundEffectInstance"/>
11  public enum AudioChannels
12  {
13  /// <summary>
14  /// A 1-channel mono sounds.
15  /// </summary>
16  Mono = 1,
17 
18  /// <summary>
19  /// A 2-channels stereo sounds.
20  /// </summary>
21  Stereo = 2,
22  }
23 }
A 1-channel mono sounds.
A 2-channels stereo sounds.
AudioChannels
Enumeration containing the different audio output configurations.