Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
AudioChannels.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
4
namespace
SiliconStudio.Paradox.Audio
5
{
6
/// <summary>
7
/// Enumeration containing the different audio output configurations.
8
/// </summary>
9
/// <remarks>Currently only Mono and Stereo sounds are supported</remarks>
10
/// <seealso cref="DynamicSoundEffectInstance"/>
11
public
enum
AudioChannels
12
{
13
/// <summary>
14
/// A 1-channel mono sounds.
15
/// </summary>
16
Mono
= 1,
17
18
/// <summary>
19
/// A 2-channels stereo sounds.
20
/// </summary>
21
Stereo
= 2,
22
}
23
}
SiliconStudio.Paradox.Audio.Mono
A 1-channel mono sounds.
SiliconStudio.Paradox.Audio.Stereo
A 2-channels stereo sounds.
SiliconStudio.Paradox.Audio.AudioChannels
AudioChannels
Enumeration containing the different audio output configurations.
Definition:
AudioChannels.cs:11
sources
engine
SiliconStudio.Paradox.Audio
AudioChannels.cs
Generated on Sat Dec 20 2014 21:51:35 for Paradox Game Engine by
1.8.7