Paradox Game Engine  v1.0.0 beta06
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Glyph.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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24 // The following code is a port of MakeSpriteFont from DirectXTk
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76 //--------------------------------------------------------------------
77 
78 using System.Drawing;
79 
80 namespace SiliconStudio.Paradox.Assets.SpriteFont.Compiler
81 {
82  // Represents a single character within a font.
83  internal class Glyph
84  {
85  // Constructor.
86  public Glyph(char character, Bitmap bitmap, Rectangle? subrect = null)
87  {
88  this.Character = character;
89  this.Bitmap = bitmap;
90  this.Subrect = subrect.GetValueOrDefault(new Rectangle(0, 0, bitmap.Width, bitmap.Height));
91  }
92 
93 
94  // Unicode codepoint.
95  public char Character;
96 
97 
98  // Glyph image data (may only use a portion of a larger bitmap).
99  public Bitmap Bitmap;
100  public Rectangle Subrect;
101 
102 
103  // Layout information.
104  public float XOffset;
105  public float YOffset;
106 
107  public float XAdvance;
108  }
109 }
System.Windows.Shapes.Rectangle Rectangle
Definition: ColorPicker.cs:16