Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
AssetVisitorBase.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.Reflection;
4 
5 namespace SiliconStudio.Assets.Visitors
6 {
7  /// <summary>
8  /// Visitor for assets.
9  /// </summary>
10  public abstract class AssetVisitorBase : DataVisitorBase
11  {
12  protected AssetVisitorBase() : this(Core.Reflection.TypeDescriptorFactory.Default)
13  {
14  }
15 
16  protected AssetVisitorBase(ITypeDescriptorFactory typeDescriptorFactory) : base(typeDescriptorFactory)
17  {
18  // Add automatically registered custom data visitors
19  CustomVisitors.AddRange(AssetRegistry.RegisteredDataVisitNodes);
20  }
21  }
22 }
A default implementation for the ITypeDescriptorFactory.
AssetVisitorBase(ITypeDescriptorFactory typeDescriptorFactory)
A visitor for serializable data (binary, yaml and editor).
A factory to create an instance of a ITypeDescriptor