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AssetSelector.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System.Collections.Generic;
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.Serialization.Assets;
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namespace
SiliconStudio.Assets
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{
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/// <summary>
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/// An asset selector
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/// </summary>
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[DataContract(Inherited =
true
)]
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public
abstract
class
AssetSelector
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{
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public
abstract
IEnumerable<string>
Select(
PackageSession
packageSession,
IAssetIndexMap
assetIndexMap);
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}
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}
SiliconStudio.Assets.PackageSession
A session for editing a package.
Definition:
PackageSession.cs:27
SiliconStudio.Core.Serialization.Assets.IAssetIndexMap
Definition:
IAssetIndexMap.cs:10
IEnumerable
SiliconStudio.Assets.AssetSelector
An asset selector
Definition:
AssetSelector.cs:13
sources
assets
SiliconStudio.Assets
AssetSelector.cs
Generated on Sat Dec 20 2014 21:50:50 for Paradox Game Engine by
1.8.7