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AssetProfilingKeys.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core.Diagnostics;
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namespace
SiliconStudio.Core.Serialization.Assets
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{
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/// <summary>
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/// Keys used for profiling the game class.
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/// </summary>
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public
static
class
AssetProfilingKeys
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{
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public
static
readonly
ProfilingKey
Asset =
new
ProfilingKey
(
"Asset"
);
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/// <summary>
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/// Profiling load of an asset.
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/// </summary>
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public
static
readonly
ProfilingKey
AssetLoad =
new
ProfilingKey
(Asset,
"Load"
,
ProfilingKeyFlags
.Log);
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/// <summary>
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/// Profiling save of an asset.
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/// </summary>
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public
static
readonly
ProfilingKey
AssetSave =
new
ProfilingKey
(Asset,
"Save"
,
ProfilingKeyFlags
.Log);
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}
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}
SiliconStudio.Core.Diagnostics.ProfilingKey
A key to identify a specific profile.
Definition:
ProfilingKey.cs:11
SiliconStudio.Core.Serialization.Assets.AssetProfilingKeys
Keys used for profiling the game class.
Definition:
AssetProfilingKeys.cs:10
SiliconStudio.Core.Diagnostics.ProfilingKeyFlags
ProfilingKeyFlags
Definition:
ProfilingKeyFlags.cs:8
sources
common
core
SiliconStudio.Core.Serialization
Serialization
Assets
AssetProfilingKeys.cs
Generated on Sat Dec 20 2014 21:51:06 for Paradox Game Engine by
1.8.7