Paradox Game Engine  v1.0.0 beta06
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AssetAnalysisParameters.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core.IO;
4 
5 namespace SiliconStudio.Assets.Analysis
6 {
7  /// <summary>
8  /// Parameters for asset analysis.
9  /// </summary>
11  {
12  public bool IsLoggingAssetNotFoundAsError { get; set; }
13 
14  public bool IsProcessingAssetReferences { get; set; }
15 
16  public bool IsProcessingUPaths { get; set; }
17 
18  public bool SetDirtyFlagOnAssetWhenFixingAbsoluteUFile { get; set; }
19 
20  public bool SetDirtyFlagOnAssetWhenFixingUFile { get; set; }
21 
22  public UPathType ConvertUPathTo { get; set; }
23 
24  public virtual AssetAnalysisParameters Clone()
25  {
26  return (AssetAnalysisParameters)MemberwiseClone();
27  }
28  }
29 }
UPathType
Describes if a UPath is relative or absolute.
Definition: UPathType.cs:8