Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
ShadowMapReceiverVsmInfo.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Runtime.InteropServices;
4 
5 namespace SiliconStudio.Paradox.Effects.Modules.Shadowmap
6 {
7  [StructLayout(LayoutKind.Sequential, Pack = 4)]
8  internal struct ShadowMapReceiverVsmInfo
9  {
10  public float BleedingFactor;
11  public float MinVariance;
12  public float Padding0;
13  public float Padding1;
14  }
15 }