3 using System.Runtime.InteropServices;
5 namespace SiliconStudio.Paradox.Effects.Modules.Shadowmap
7 [StructLayout(LayoutKind.Sequential, Pack = 4)]
8 internal struct ShadowMapReceiverVsmInfo
10 public float BleedingFactor;
11 public float MinVariance;
12 public float Padding0;
13 public float Padding1;