Paradox Game Engine  v1.0.0 beta06
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AssemblyInfo.cs
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1 using System.Reflection;
2 using System.Runtime.CompilerServices;
3 using System.Runtime.InteropServices;
4 //using Paradox.Framework.Xaml.Markup;
5 
6 // General Information about an assembly is controlled through the following
7 // set of attributes. Change these attribute values to modify the information
8 // associated with an assembly.
9 [assembly: AssemblyTitle("ScriptShader")]
10 [assembly: AssemblyDescription("")]
11 [assembly: AssemblyConfiguration("")]
12 [assembly: AssemblyCompany("Microsoft")]
13 [assembly: AssemblyProduct("ScriptShader")]
14 [assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
15 [assembly: AssemblyTrademark("")]
16 [assembly: AssemblyCulture("")]
17 
18 // Setting ComVisible to false makes the types in this assembly not visible
19 // to COM components. If you need to access a type in this assembly from
20 // COM, set the ComVisible attribute to true on that type.
21 [assembly: ComVisible(false)]
22 
23 // The following GUID is for the ID of the typelib if this project is exposed to COM
24 [assembly: Guid("a35bd339-00da-45e6-8c49-fb8ace6283b0")]
25 
26 // Version information for an assembly consists of the following four values:
27 //
28 // Major Version
29 // Minor Version
30 // Build Number
31 // Revision
32 //
33 // You can specify all the values or you can default the Build and Revision Numbers
34 // by using the '*' as shown below:
35 // [assembly: AssemblyVersion("1.0.*")]
36 [assembly: AssemblyVersion("1.0.0.14")]
37 [assembly: AssemblyFileVersion("1.0.0.14")]