3 using System.Reflection;
4 using System.Runtime.CompilerServices;
6 [assembly: AssemblyProduct(
"SiliconStudio.Paradox")]
7 [assembly: AssemblyTitle(
"SiliconStudio.Paradox")]
8 [assembly: AssemblyDescription(
"Paradox assembly.")]
10 #pragma warning disable 436 // SiliconStudio.PublicKeys is defined in multiple assemblies
13 [assembly: InternalsVisibleTo(
"SiliconStudio.Paradox.Serializers" + SiliconStudio.PublicKeys.Default)]
14 [assembly: InternalsVisibleTo(
"SiliconStudio.Paradox.Graphics.ShaderCompiler" + SiliconStudio.PublicKeys.Default)]
15 [assembly: InternalsVisibleTo(
"SiliconStudio.Paradox.Engine" + SiliconStudio.PublicKeys.Default)]
16 [assembly: InternalsVisibleTo(
"SiliconStudio.Paradox.Graphics" + SiliconStudio.PublicKeys.Default)]
17 [assembly: InternalsVisibleTo(
"SiliconStudio.Paradox.Audio" + SiliconStudio.PublicKeys.Default)]
18 [assembly: InternalsVisibleTo(
"SiliconStudio.Paradox.Games" + SiliconStudio.PublicKeys.Default)]
19 [assembly: InternalsVisibleTo(
"SiliconStudio.Paradox.Graphics.Regression" + SiliconStudio.PublicKeys.Default)]
21 #if !SILICONSTUDIO_SIGNED
22 [assembly: InternalsVisibleTo(
"SiliconStudio.ImageComparerService")]