Paradox Game Engine  v1.0.0 beta06
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AssemblyInfo.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Reflection;
4 using System.Runtime.CompilerServices;
5 
6 [assembly: AssemblyProduct("SiliconStudio.Paradox")]
7 [assembly: AssemblyTitle("SiliconStudio.Paradox")]
8 [assembly: AssemblyDescription("Paradox assembly.")]
9 
10 #pragma warning disable 436 // SiliconStudio.PublicKeys is defined in multiple assemblies
11 
12 // Make internals Paradox visible to Paradox assemblies
13 [assembly: InternalsVisibleTo("SiliconStudio.Paradox.Serializers" + SiliconStudio.PublicKeys.Default)]
14 [assembly: InternalsVisibleTo("SiliconStudio.Paradox.Graphics.ShaderCompiler" + SiliconStudio.PublicKeys.Default)]
15 [assembly: InternalsVisibleTo("SiliconStudio.Paradox.Engine" + SiliconStudio.PublicKeys.Default)]
16 [assembly: InternalsVisibleTo("SiliconStudio.Paradox.Graphics" + SiliconStudio.PublicKeys.Default)]
17 [assembly: InternalsVisibleTo("SiliconStudio.Paradox.Audio" + SiliconStudio.PublicKeys.Default)]
18 [assembly: InternalsVisibleTo("SiliconStudio.Paradox.Games" + SiliconStudio.PublicKeys.Default)]
19 [assembly: InternalsVisibleTo("SiliconStudio.Paradox.Graphics.Regression" + SiliconStudio.PublicKeys.Default)]
20 
21 #if !SILICONSTUDIO_SIGNED
22 [assembly: InternalsVisibleTo("SiliconStudio.ImageComparerService")]
23 #endif