Paradox Game Engine  v1.0.0 beta06
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IReadOnlyObservableCollection.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Collections.Generic;
4 using System.Collections.Specialized;
5 using System.ComponentModel;
6 
7 namespace SiliconStudio.Presentation.Collections
8 {
9  /// <summary>
10  /// This interface regroups the <see cref="IReadOnlyCollection{T}"/> interface, the
11  /// <see cref="INotifyPropertyChanged"/> interface, and the <see cref="INotifyCollectionChanged"/>
12  /// interface. It has no additional members.
13  /// </summary>
14  /// <typeparam name="T">The type of item contained in the collection.</typeparam>
15  public interface IReadOnlyObservableCollection<out T> : IReadOnlyCollection<T>, INotifyPropertyChanged, INotifyCollectionChanged
16  {
17  }
18 }